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15
Game
JICE
1 month ago

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.




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Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.