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3,358
3 years ago

Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity




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Buster Sparkles ✨✨✨ (I've been dying to add details like this!)

#gamedev #megaman

[ANNOUNCEMENT]

I'm in a lot of pain today (TLDR I have medical issues with pain management) so I'm going to push the stream to tomorrow night Thursday, same time 8PM EST, and hope I'm alright by then.

Saving the Lost Ones, a cage at a time πŸ‘»

I hate to do this but my condition is worse than yesterday so I have to say that I will not be able to do any more work or streams until I can get back to a stable health.

Have a picture of Sticky sitting with me as compensation for now.

Short video on the progress of our gameβ™₯

Parallax layer system progress. Smooth scrolling options are here!

Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine

Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine