![](https://m.gjcdn.net/video-poster/900/6428960-enstrnua-v4.webp)
Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity
Next up
Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)
[ANNOUNCEMENT]
I'm in a lot of pain today (TLDR I have medical issues with pain management) so I'm going to push the stream to tomorrow night Thursday, same time 8PM EST, and hope I'm alright by then.
The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪
You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
ANNOUNCEMENT for Mega Man the Rulers of Space
Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game
Parallax layer system progress. Smooth scrolling options are here!
Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine
2 comments