Addendum to 1.1.0:
Boosted the base damage of The Kent’s attacks.
Fixed a bug where cleaning the corpses in Zein Ka’s cave will cause Bepe to show up instead of Tibby.
Added some dialogue to a scene with The Kent to make it a bit more hostile.
Next up
I have no idea why it took me this long to do that first thing.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
Labor Day.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Crimbo.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).










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