Addendum to 1.1.0:
Boosted the base damage of The Kent’s attacks.
Fixed a bug where cleaning the corpses in Zein Ka’s cave will cause Bepe to show up instead of Tibby.
Added some dialogue to a scene with The Kent to make it a bit more hostile.
Next up
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Labor Day.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Crimbo.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.










0 comments