Addendum to 1.1.0:
Boosted the base damage of The Kent’s attacks.
Fixed a bug where cleaning the corpses in Zein Ka’s cave will cause Bepe to show up instead of Tibby.
Added some dialogue to a scene with The Kent to make it a bit more hostile.
Next up
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Crimbo.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I am never playing Enforcer ever again.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
No idea why I feel like updating this so much lately, but here's some stuff.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.










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