Addendum to 1.1.0:
Boosted the base damage of The Kent’s attacks.
Fixed a bug where cleaning the corpses in Zein Ka’s cave will cause Bepe to show up instead of Tibby.
Added some dialogue to a scene with The Kent to make it a bit more hostile.
Next up
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
No idea why I feel like updating this so much lately, but here's some stuff.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Crimbo.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.










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