Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.10:

Fixed a (fortunately very easy to miss) movement bug in Downtown.




0 comments

Loading...

Next up

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Here's a vaguely defined list of all the games I played in 2025.

I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."

It's an honorary mention since Fool Time isn't a video game.

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Crimbo.

Labor Day.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.