Addendum to 1.1.4:
Changed how the speed reset common event is handled to stop unintended dialogue popups.
I should really just change the version number to 1.1.5 at this point, but this is an extremely small change in the long run so not now.
Next up
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
I have no idea why it took me this long to do that first thing.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
No idea why I feel like updating this so much lately, but here's some stuff.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Cow Tools.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Labor Day.











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