Addendum to 1.1.4:
Changed how the speed reset common event is handled to stop unintended dialogue popups.
I should really just change the version number to 1.1.5 at this point, but this is an extremely small change in the long run so not now.
Next up
Cow Tools.
No idea why I feel like updating this so much lately, but here's some stuff.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Labor Day.
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.











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