Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.4:

Changed how the speed reset common event is handled to stop unintended dialogue popups.

I should really just change the version number to 1.1.5 at this point, but this is an extremely small change in the long run so not now.


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Here's a vaguely defined list of all the games I played in 2025.

I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."

It's an honorary mention since Fool Time isn't a video game.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I have no idea why it took me this long to do that first thing.

Labor Day.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Arbor Day

1.2 PROGRESS REPORT #2:

The new route is complete. There's still more I want to do, but I'm in the homestretch.

No concrete release date yet, but I'll probably be out sometime before May 10th.

Emphasis on probably. Releasing before then isn't guaranteed.