Addendum to 1.1.4:
[THE SECRET PARTY MEMBER] can now equip masks (and rings), but he’s no longer able to equip glasses.
He now starts with an item that seals his accessory slot as well. I have no plans to add that retroactively to already existing saves.
Next up
I am never playing Enforcer ever again.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
No idea why I feel like updating this so much lately, but here's some stuff.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Crimbo.
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