There is a very good chance I undo the Aron crutch thing since I'm starting to think the speedwalker's cream wasn't really the cause of the issue, but I'd already implemented it before I'd realized that and it's a minor inconvenience at worst.
Next up
No idea why I feel like updating this so much lately, but here's some stuff.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
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