Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.5:

Remade the packages to reset the clock.

Aron throwing a crutch at you in the overworld now resets your speed, as with the speedwalker's cream you can just brute force past its stopping point.


There is a very good chance I undo the Aron crutch thing since I'm starting to think the speedwalker's cream wasn't really the cause of the issue, but I'd already implemented it before I'd realized that and it's a minor inconvenience at worst.



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I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I have no idea why it took me this long to do that first thing.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

1.2 PROGRESS REPORT #2:

The new route is complete. There's still more I want to do, but I'm in the homestretch.

No concrete release date yet, but I'll probably be out sometime before May 10th.

Emphasis on probably. Releasing before then isn't guaranteed.

Arbor Day

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.