Next up
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
Crimbo.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I have no idea why it took me this long to do that first thing.
Cow Tools.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
No idea why I feel like updating this so much lately, but here's some stuff.
I am never playing Enforcer ever again.
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