Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.8:

Fixed a visual issue with Elton’s “in darkness” sprites.

Did a bit more rebalancing.




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I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

1.2 PROGRESS REPORT:

The new route is complete. There's still more I want to do, but I'm in the homestretch.

No concrete release date yet, but I'll probably be out sometime before May 10th.

Emphasis on probably. Releasing before then isn't guaranteed.

I have no idea why it took me this long to do that first thing.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

Here's some games I played for the first time this year in a list.

And also some movies I watched in the last third of the year.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Cow Tools.