Game
LISA: Vegaful in Hopeful
1 year ago

Addendum to 1.3.5:

Fixed a softlock in the Johnny ending.

Reworded a few lines of dialogue because I felt like it.

Slightly changed the movement in the game's intro.




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The Vega Route has begun actual development.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

Labor Day.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

I am never playing Enforcer ever again.

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.