

After feedback about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really match the game well, so I made some changes. I've also revamped how Caste Abilities work as well. More updates coming. STAY TUNED!
Next up
BETA 2.11 Changelog
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1. Updates
1a. Slight tweaking of the Battle UI.
2. Bug Fixes
2a. Fixed Grampa's House scene error.
2b. Fixed Party Attack Damage error.
2c. Fixed Revolving error after talking with Ard
I've been doing work since my last post and I'm getting close to a BETA release. I've further expanded (and completed) the MAKING/GRADING Systems with the addition of TRAITS! These help add more variety to stats. I may add more as time goes on. #rpgmaker
If you like puzzles AND want to help with my game dev projects, I made a group of puzzles for those who like them. You download the pack here! https://gamejolt.com/games/puzzlerpack1-darkening-skies/408218
The game jam is gathering steam as we speak. JOIN TODAY FOR A CHANCE TO GET A GRAND PRIZE WORTH OVER $100! https://itch.io/jam/the-collect-a-friend-game-jam #gamedev #gamejam
This update focuses mostly on newer battle mechanics​ and a fresh display scheme.
In this release you'll find: Monstruct Fusion and Enhancement Transformations, plus a TON of other changes!
For #screenshotsaturday, I'm showing some work being done for BETA 2! I've added Rogue Monstruct Teams and added Variety to the Skillsets!
There's over $250 in Amazon Gift cards up for grabs! Click here for more: https://one-manindie.com/current-events/2021/5/19/do-you-like-sl…
Thanks to the help of a really thorough Beta Testers I was able to fix some really big bugs that prohibited game gameplay and enjoyment. One change was an update to the Task Log (FORMERLY Job Log) UI Window, making it easier to read!










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