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2 years ago

After not posting for some time I decided to post demo of side project that I was working on for 2 years (with breaks ofc). I think it's now as good as I wanted it to be. Of course, it still needs much improvement, but I'll need your feedback for that.




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In Gravitap, the player dodges obstacles by reversing gravity at the right moment. The player is always falling, but thanks to the gravity-reversing abilities, they can remain between the surrounding obstacles.

First look at levels 14, 15, 16. It is really hard to show on video what they are about. You'll have to try them when Lightgame is fully released.

Link to demo if you haven't played it yet: https://gamejolt.com/games/lightgame/833604

Take a quick look at what levels 11, 12, and 13 might look like when Lightgame's full version is finally released. What do you think about those ideas?

Link to demo if you haven't played it yet: https://gamejolt.com/games/lightgame/833604

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Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

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art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

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