Alright, so obviously the call for my playtesters a few months back didn't pan out, so some glaring issues got through. Again.
Will be working on fixes, hopefully will have something to show for it soon.
I just want to be done with this mess.
Alright, so obviously the call for my playtesters a few months back didn't pan out, so some glaring issues got through. Again.
Will be working on fixes, hopefully will have something to show for it soon.
I just want to be done with this mess.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Figured it out.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
It's been a long time coming...
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
New project is having a fun, early outing.
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