For those who have played any of the recent builds of Project Nightmare the AI is kind off buggy, well not kind of but very buggy. It would run into the player and just stop. Good news, that problem has been fixed, now the issue is redesigning levels to work with the AI, that will take awhile but it will be worth it. In the demo there are few levels with the AI, I want that to change so the level has A few enemies in each level.
Next up
Its a new character
Its Back!!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Werehog transformation process. #sonicunleashed
What you all think
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.










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