Next up
anyways might as well start this devlog "in medias res", I'm currently working on a feature i've been procrastinating from making for such a long time, and that is absorbing the "ambrosia", the essence of other living beings. Made a neat little effect.
Reworking SKINLESS.
Hello everyone, I've been doing some redesign, both graphically and gameplay wise, before I move onto the next stage of development. Thank you for your patience, have some cool pictures for now!
Hope to have sort of a small trailer up soon, which will really illustrate the look and feel of the game. For now though, have a nice moody picture of the player character smoking one of his trusty energy-restoring cigarettes.
*shaders!*
your grandma hates 'em!
In SKINLESS, as you lose health, your appearance reflects the amount of damage you've taken. Where it was a simple fade before, I've now written it so it's controlled by a noise map. Gotta love shaders (i hate them :( )
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!










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