Game
SKINLESS

5 years ago

anyways might as well start this devlog "in medias res", I'm currently working on a feature i've been procrastinating from making for such a long time, and that is absorbing the "ambrosia", the essence of other living beings. Made a neat little effect.




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All beings need to consume.

But some have different diets than others.

Reworking SKINLESS.

Hello everyone, I've been doing some redesign, both graphically and gameplay wise, before I move onto the next stage of development. Thank you for your patience, have some cool pictures for now!

Hope to have sort of a small trailer up soon, which will really illustrate the look and feel of the game. For now though, have a nice moody picture of the player character smoking one of his trusty energy-restoring cigarettes.

*shaders!*

your grandma hates 'em!

In SKINLESS, as you lose health, your appearance reflects the amount of damage you've taken. Where it was a simple fade before, I've now written it so it's controlled by a noise map. Gotta love shaders (i hate them :( )

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Family band complete!

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.