Next up
New character drawn by our artist and rendered in ASCII!
Added some basic ray tracing to prevent objects from appearing from behind walls. This made it really slow, so I also made some updates to optimization. Everything's in working order now, and it looks a lot better.
It's screenshot Saturday!
Been working on the game's super duper in-depth story, and hammering out the details of how it's revealed throughout the game. Not to toot my own horn or anything, but I think I'm doing a good job.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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