3 years ago

All generations




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posY + sin(val1 / sp) * frc

Yay... Again bugs!

... Again

Saving trigger data via XML works best ...

Working on game code

Strange, the code goes astray...

News 01/15/20 ..?

not bad, not bad. But still the audience is not so active ...

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

Finally! New trigger type fully operational!