Game
Dragonian: The Imbalance of Sierr
9 years ago

Almost 1-year Anniversary... and Soundtrack


It’s almost been one year since I first released Dragonian… and we still haven’t gotten a new Zelda game yet.
Once again, I thank you all for your support. This game took quite a while to make, and I hope I can produce a sequel someday. Also, I’m still keeping this as a free game, so don’t panic.
…and from what I can tell, people haven’t found everything this game has yet to offer. There are still quite a few Easter eggs for gamers who are jerks.

Oh, and if you’re looking for the original soundtrack (all Midis) here you go! It also includes a brief history on the making of this game.

https://drive.google.com/open?id=0B4CjsB0TaO9zdy13elRPcUJHbkU

By the way, I’m working on another platform game right now. Y’know, in case you’re wondering.



0 comments

Loading...

Next up

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

It's taking me some time to figure out all this 3D nonsense, but it all seems to work.

Each one of those robots can launch twelve missiles from the background, and you have to dodge them.

You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.

Thankfully, it'll be the ONLY sequence like this.

...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.