Game
Dragonian: The Imbalance of Sierr
9 years ago

Almost 1-year Anniversary... and Soundtrack


It’s almost been one year since I first released Dragonian… and we still haven’t gotten a new Zelda game yet.
Once again, I thank you all for your support. This game took quite a while to make, and I hope I can produce a sequel someday. Also, I’m still keeping this as a free game, so don’t panic.
…and from what I can tell, people haven’t found everything this game has yet to offer. There are still quite a few Easter eggs for gamers who are jerks.

Oh, and if you’re looking for the original soundtrack (all Midis) here you go! It also includes a brief history on the making of this game.

https://drive.google.com/open?id=0B4CjsB0TaO9zdy13elRPcUJHbkU

By the way, I’m working on another platform game right now. Y’know, in case you’re wondering.



0 comments

Loading...

Next up

In case anyone forgot, robots explode.

So do robot maids.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Well, I was looking through some old files, and found some cool stuff.