Game
Rise Of Fredbears

3 days ago

ALPHA 1 build release: (Test build updated and made public)


Last sunday after many packaging errors and searching for hours finding ways to fix them i was able to package my game and published it privately for a friend to test (It was very bad and buggy) it had a lot of problems which i will list below.

Then i was thinking about the game and decided that it would be better if i named this version ALPHA 1 instead of Demo 1 since there are a lot of features i still want to add in the future and this is nowhere near the finished product, Demo 1 will come later.


Big Whoops..

3/31/2025 while working on the game at 4am trying to delete unneeded assets to make the download size smaller than 2.8GB I accidentally deleted ALL of Springfoxy’s animations and now his movements on stage are broken, his jumpscare, and everything..just gone. As you can probably imagine I was pretty upset but this stuff just happens I guess it’s no big deal. (They’re remade already)

Luckily I did get the game to be 600MB.

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What SpringFoxys jumpscare looked like: I have no idea why I made the lighting green lol.


NIGHT 1 only.

So I made it so for this build Fredbear and Springbonnie are both on night one, I did this cause I’m still working on adding things to the map and finishing it up. So night two is unavailable in this version. Although if you click it in the main menu you’ll still get the intro sequence to play for it.


Other small issues:

There was an issue with Freddy’s skeletal Mesh that was causing a packaging error so I had to redo his static animations and a few other things. but I made a really dumb mistake lmao.

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Being the idiot I am, Sunday night RIGHT before I packaged the build, I had adjusted Freddy’s hitbox, and for some reason did not notice this at all in the office, and when I did that was the biggest face palm I’ve ever done lol. (Yes this is a gameplay screenshot of me testing it at 2am tired as hell.)

I also may have broken the code for one of the jumpscares in the extras menu I made the other day (Golden Freddy) I noticed while testing that clicking on his jumpscare in the jumpscares menu would send you back to the warning screen for some reason, (Easiest fix ever)

Camera system bug: when you use the cameras you have to press “E” before you get in the trigger box to enter the cams for some reason. (As of writing this I’ve completely fixed it and it works better lol.)

Unfinished rooms: The only rooms still somewhat unfinished are the Party rooms and the arcade area now i guess.

Adjusted Springbonnie's path a little and his sight: (i made it so he actually goes INSIDE of your office now and he doesnt walk against the wall when going to his destinations as much.)


New animatronics, new and changed things

Added Mutilated Chica. (that’s what I’m going to call her for now ) she is heavily inspired by Burnt Chica from Final Nights 2 by @JeliLiam PEAK game. All of the animatronics in the parts and service room will be active on Night 4 hopefully.

Added FredbearEndo: Replacement for SpringEndo

Planning to add a withered SpringFreddy eventually: I feel like it would cool to have some different withered animatronics and not just all the traditional ones so the game can stand out more.

Added new Golden Freddy: he’s a secret on night one, you might see him staring at you from outside your office rarely but don’t worry about him he can’t hurt you, yet.

Fixed Fredbears animations: they look so much better now then they did before. (He still can’t run but gets faster)

Removed spring endo: (I’ll probably add him back eventually if I feel like it)

Made map just a tiny bit smaller: Because it was lagging out the editor pretty badly and made it harder to work (17fps) I had to remove several rooms including an entrance I was working on but decided to cut because I didn’t like it at all. (Now 40fps)

Optimized the game a fair amount: (FPS Not measured)

(Beginning to write a story finally)

(Added a Warning/Before you play screen to explain a few things)

Added new music

Dimmed and changed lighting in extras menu cause I disliked it: (it’s dark blue instead of red now) also Golden Freddy is there too now for some reason.

Removed player footsteps sounds for a bit cause they sucked.

Added ceiling fans for some reason

Added Wet floor signs

Added flashlight that actually works.

Sprinting is more fair for animatronics now.

Made the foxy plush in the office extremely boopable.

Made jukebox near the hallway interactable.

Made bad arcade machines. (It’s literally an image of Fredbear from the game thumbnail on a plane on the side of the cabinet.)

Added pinball machines.

Added 360000 Milliseconds With Wade Menu: Unfinished but you still get a shitty cutscene lol.


New release date for demo 1:

June???

So it won’t release in April or May, I see this as a good thing because I’ll have more time to rework things and even make some new animatronics active (Foxy and the puppet) for Night 3 hopefully and change the map a bit.

i also might take a break from working on this for a few weeks to not get burnt out.

So enjoy this poorly made unfinished game i guess!



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