Game
SPECTRE










2 years ago

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.


I know I announced that I'd update this thread ages ago but I just didn't get around to it. Managed to add quite a bit to the game but not to do a write up on where its currently heading. I'm still working on SPECTRE whenever I get to it, still determined to finish one substantial game in this engine.
So, the Alpha tests of the previous version went quite alright. I have gotten a lot of feedback from my testers. General complaints where performance and difficulty spike. In fact, not so much difficulty, its just that the encounters in the first part of mission 4 had piss poor design. This will be tweaked later. That entire map will also be divided into 2 maps for performance reasons. In general, I also tried to see how big and detailed a map in game guru could really be and ... I know Game Guru has its detractors that like to say that its little more than a worse version of fpscreator with a terrain editor slapped on to it but... you can make some pretty large missions with it.
I will scale these back and re-design them a bit for performance reasons but at least I now know exactly how large a map can be and how to optimize it.

I think those interested would like to see some videos and I got 2 right here:
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ALPHA GAMEPLAY VIDEOS:

https://www.youtube.com/watch?v=XAPlMXtFzS0

https://www.youtube.com/watch?v=Dq9xQzJTGv0
***********

I know I've posted these before but I think this keeps things neat and organized. More so than linking to a previous post.

Posted: 26th Mar 2022 01:02 Link IP: 2001:7e8:c2b0:db00:5162:6faa:3253:afac

Thank you Mr. Duke! I appreciate your help in testing and tweaking this game a lot

Well what about that? A new forum design! Like a fella once said, ain't that a kick in the head?

I know I announced that I'd update this thread ages ago but I just didn't get around to it. Managed to add quite a bit to the game but not to do a write up on where its currently heading. I'm still working on SPECTRE whenever I get to it, still determined to finish one substantial GG game.
So, the Alpha tests of the previous version went quite alright. I have gotten a lot of feedback from my testers. General complaints where performance and difficulty spike. In fact, not so much difficulty, its just that the encounters in the first part of mission 4 had piss poor design. This will be tweaked later. That entire map will also be divided into 2 maps for performance reasons. In general, I also tried to see how big and detailed a map in game guru could really be and ... I know Game Guru has its detractors that like to say that its little more than a worse version of fpscreator with a terrain editor slapped on to it but... you can make some pretty large missions with it.
I will scale these back and re-design them a bit for performance reasons but at least I now know exactly how large a map can be and how to optimize it.

I think those interested would like to see a video and I got one for you right here:
***********
ALPHA GAMEPLAY VIDEO:

***********

Generally speaking I am very happy with how it turned out so far. The enemies are a bit awkward (^^) its GG after all but as you can see in the video, with some new sounds here and there, some tweaks to their reactions and some vocalisations, they act competent enough for a freebie game like this.

Also sound is important to me and I hope that the musical score for the game will get noticed by some. I'm not a musician really but so far everything is a bit moody. And if I dare say so myself, not being a musician as in... not really knowing what I am doing gives my synth tracks and remixes a unique feel. I think my games have a general... student film or garage project kind of feel to them. For better or worse

While I still regret the rather disappointing lighting system in GG, I can get behind the dated, yet not too dated look of its graphics. I think you can make something with it that has this dreamy nostalgic look of middlemarket games from the late 2000s. I kind of like that.

Its not going to wow any average gamer of today, certainly will be considered ugly by most people who's birth dates start with 20** but I am cool with it.



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After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Early work in progress of the game can be seen here.

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Spectre: Harbor Area and various other work in progress related things discussed in this article.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

New custom hair and face textures for spectre.

First version of the Lady Gaia Island. The first mission in the game!

Spectre. Slow progress and outskirts port city level.