3 years ago

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)




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Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

Spectre: Harbor Area and various other work in progress related things discussed in this article.

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

The artstyle concept inspiration pictures for the interior world of We Heist Too

Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894

3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

🕵️‍♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Timepod Express - A race against time at Game Jam Studio M 2023

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.