First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Next up
Spectre: Harbor Area and various other work in progress related things discussed in this article.
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
New custom hair and face textures for spectre.
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))
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