





First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Next up
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
First version of the Lady Gaia Island. The first mission in the game!
Devlog | Five Nights at Freddy's : Witness
Spectre: Harbor Area and various other work in progress related things discussed in this article.
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
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