2 years ago

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)




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West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥

Turn on 🔊

#GameDev #UnrealEngine #IndieGameDev #LoboGame

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.