













3D clutter and environment art for the game spectre.
Next up
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
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Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New custom hair and face textures for spectre.










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