A list of changes between the following versions.
Previous Release: Alpha V01-00-00
This Release: Alpha V02-00-00
The game has been renamed from ‘Bouncy Uppy’ to ‘Nudge Up’.
The Box no longer ‘dies’. Instead, the player can only spawn a limited amount of Bumpers in one go. But that amount will slowly recharge when the player isn’t trying to spawn Bumpers.
Added a visual marker that displays the highest height you reached.
Added a custom cursor.
Overhauled the aesthetic of the Menu. (Expect another overhaul soon)
Added the Box’s Squash & Stretch animation to Bumpers.
Replaced the Bounce particle effect.
Added movement to the main source of light in the scene.
Added a point light that follows the Box.
Overhauled the splash screen.
Adjusted how collisions with the Box are detected.
Disabled shadows & reflections on many of the materials used in the foreground.
Bumpers, the Box, it’s trails & particle effects no longer cast or receive shadows.
Adjusted the timing of the Squash & Stretch animation.
Adjusted the colour of the box’s trail to match the new particle effect.
Stopped Bumpers spawning when the game is paused.
The new Height Marker stops working when you reset or change levels.
The UI of the menus does not correctly adjust to aspect ratios that are not 16:9.
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