Game
Crash Bandicoot: Landed
6 months ago

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed




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First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Did some work on a new area, nothing here *yet*

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Development has Re-started! Read below..

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.