Game
Crash Bandicoot: Landed
10 months ago

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed




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Another preview of the game. Woods of light during the night time

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

May as well drop another preview

Did some work on a new area, nothing here *yet*