Game
Shifts At Beaver's: Grand Opening
3 days ago

Alright i think the AI doesn't need more features, it's already complex and has a lot of features, if you don't know what you are doing in the code you may make the system explode.




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I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

My shading is improving

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

24% left till the demo chat

The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

Death - Teaser 1

never adding sun light to the office, it makes it look like some random vhs footage due to the glare

Cutscene remake.

that's cool