Finally after a long time, I have finished the modelling process of making cameras renders. Finally I can move forward (I hate this process of making cameras, it takes so much time and it's just so slow that it takes your mood down too), but anyways, i almost have it done
yay!!
Now the second part inside of the coding...
In the game I made the camera rotation 3D effect in Turbowarp!!! Ain't that exciting, I'm so happy this worked! I've tried to achieve this effect a long time ago for a really long time, and when I was about to gave up (on doing this effect in Scratch/Turbowarp), I've play the game Scratch & Friends by @MR_droid
, and guess what. The effect I all the time wanted was right in that game, staring into my eyes. I couldn't believe that someone actually managed to make this effect work in Turowarp. So I contacted this guy and asked him if he could tell me how he's done that, and this nice guy actually told me. So again HUGE THANKS to @MR_droid
, this guy made this camera movement possible.
He sent me this code
(the key to cylinder effect in Turbowarp):

This is genius
, it uses pen and clipping box blocks to shape the original image into a cylinder effect.
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So... I changed the original script a bit and made it do exactly what I want it to do and make it fit to my game and it works like clocks :D 

Then I just put my camera renders in the game. Btw, the renders have to be rendered with cycles (in Blender) with panorama settings:

So the final render looks something like this
:

And then I just enjoy my 3D cameras :)
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Gosh, I made so much progress in the last week, It makes me soo motivated for now (I hope the motivation will last some longer time though). I'm getting a feeling that the development is moving forward to it's release, (recently I've been just stuck on making the cameras and took more time than needed procrastinating).
So yeah,
you may get another DEVLOG soon
:D
(if u have any ideas you'd like to see changed or some interesting ideas on the game pls leave a comment). Anyways, stay tuned.


















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