Game
Five Nights at Fredbear's 3: (The Final Chapter)



2 years ago

Guys, I finally got to the stage of development where I left off before I accidentally deleted the sb3 file.


Yes, that means I'm now only where I left off two months ago. But I have to say that I'm probably really glad I deleted it, because I've started making the game in a completely different way, I've put a lot more work into the new menu, and I'm really proud of the look and animations in the menu. So that loss turned into a much better result in the end. And now I'm hoping that the development will just move forward. Thank you all for waiting patiently for this game :)



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Hi, this is an early showcase of the menu for the game. (extras and gamejolt API aren't fully finished yet)

Devlog #1

Here's the first devlog for Five Nights at Fredbear's 3, as promised for a long time and I'm sorry you had to wait so long.

(read Article to see it)

Small change to the thumbnail (Fredbear is a bit bigger and the whole thumbnail is a bit darker).

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Final map layout of FNaFreadbear's3 warehouse with all rooms and camera positions on it.

blake popgoes evergreen pixelart

Well the development of this game is temporarily delayed, but the game is not cancelled!

Why? (read article)

Devlog #2

The second huge devlog is finally here!

This will mostly be about the cameras in the game.

(read Article to see it)

A soul desolate

Well, I apologize for not getting in touch for two months and not starting work on Fredbear's 3 as I promised. I needed time to get myself together, gather my thoughts, and find the motivation to do anything.

However now I'm back :D