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Five Nights at Fredbear's 3: (The Final Chapter)



2 years ago

Guys, I finally got to the stage of development where I left off before I accidentally deleted the sb3 file.


Yes, that means I'm now only where I left off two months ago. But I have to say that I'm probably really glad I deleted it, because I've started making the game in a completely different way, I've put a lot more work into the new menu, and I'm really proud of the look and animations in the menu. So that loss turned into a much better result in the end. And now I'm hoping that the development will just move forward. Thank you all for waiting patiently for this game :)



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Devlog #2

The second huge devlog is finally here!

This will mostly be about the cameras in the game.

(read Article to see it)

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I know a lot of you probably don't care, but I still wanted to do a post about how my entrance exam to a high school focusing on art/multimedia went.

(If you wanna know - Read Article)

Final map layout of FNaFreadbear's3 warehouse with all rooms and camera positions on it.

FleshBound | Cinematic trailer

I just wanted to say thank you all for 200 followers on this game. I really appreciate it a lot. Also it's my final days of my high school entrance exams, so I'll be coming back to development and other hobbies soon. So stay tuned I guess :)

Happy Valentine's Day!

#FNaF #FNaFfanart #ValentinesDay

Well, I apologize for not getting in touch for two months and not starting work on Fredbear's 3 as I promised. I needed time to get myself together, gather my thoughts, and find the motivation to do anything.

However now I'm back :D

Hi, this is an early showcase of the menu for the game. (extras and gamejolt API aren't fully finished yet)

Bonnie at it again killing for Valentine’s DayđŸ¥€

Vro does not like couples #fnaf #fnaffanart #fivenightsatfreddys #ValentinesDay

Alright,

so, I finally finished modelling all the cameras/rooms. And made them rotatable . I achieved this 3D effect by making a cylinder effect with pen in Turbowarp, I modified a bit a code I got from @MR_droid (thanks to him for that genius invention)