Next up
REWORK ANNOUNCEMENT
After a while of thinking and time off, I've come to the decision to rework the game in a whole new format, and engine! The base game will mostly be the same, (lots of changes as well) But it will run way better and look better too!
...Workin' on a little somethin' cool
REDEV ANNOUNCEMENT
I am excited to announce that PROJECT X will be revamped in a new engine! This may mean a little more time, but in the end, there will be better graphics and faster gameplay! The game is mostly the same, but with some cool changes!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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