
An Action RPG Project
Making sure the combat feels simple, rewarding, and gives the player an identity.
Next up
Some tweaks, to make it feel more rpg.
Unlike my previous post that looks more like an fps.
After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I've been doing commissions recently, so I can make a living.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Now they run faster, makes the game a little more alive.
Environment making the frog look natural.
Working on my Konosuba inspired game.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Working on comms.















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