
Next up
Looking for feedback!
I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!
Is the platforming frustrating? Does the controls suck? Please let me know!
Experimenting different rendering styles
(Huge inspiration from Paterno2)
For #FanArtFriday, I drew #Zeraora!
This is my favourite mythical #Pokemon, I find its design really cool (altho its kinda tricky to draw him).
Introducing: Excalinine!
Excalinine is an indie game in development by me, it's a top-down 3D platformer with combat and a high focus on the storyline!
The project is on prototyping phase yet
(The game is unlisted for now)
Bear with me! (Animation test)
Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.
The program I used is Adobe Animate 2022, while the assets where drawn on procreate
Excalinine info
This is my dream game! I've been planning my ideas for this since early pandemic, and it's now time to show my idea to the world!
The game isn't playable yet, but you can read this article with some info about the game!
Who painted my tiger in blue
Another one for this #FanArtFriday, Ho-Oh and Lugia!
Inspired a lot on the new immersive TCGP cards and the HGSS box-art.
Doing more of this rendering style, this time experimenting it on my characters.
#FanArtFriday I only played the Demo of this game, but those fan animations and gameplay videos appearing constantly on my YT recomendations years ago is enough for me to be able to draw sans
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