2 years ago

An artwork for my dream game in development!

It features the 2 main characters and one of the villains (the shadowy figure), the city on the artwork was based on Lisbon.

(Made on "Sony Sketch")

#excalinine #art




1 comment

Loading...

Next up

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Introducing: Excalinine!

Excalinine is an indie game in development by me, it's a top-down 3D platformer with combat and a high focus on the storyline!

The project is on prototyping phase yet

(The game is unlisted for now)

#excalinine

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

Excalinine info

This is my dream game! I've been planning my ideas for this since early pandemic, and it's now time to show my idea to the world!

The game isn't playable yet, but you can read this article with some info about the game!

#excalinine

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).