2 years ago

Introducing: Excalinine!

Excalinine is an indie game in development by me, it's a top-down 3D platformer with combat and a high focus on the storyline!

The project is on prototyping phase yet

(The game is unlisted for now)

#excalinine




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there wont be new updates before christmas

Sonicmaxxing

More animations! This time each frame being actually fully animated.

The parts on the sketch were simply moved around to make a flying animation, and then made the lineart individually on each frame (which is why the volumes are a bit inconsistent lol).

Excalinine info

This is my dream game! I've been planning my ideas for this since early pandemic, and it's now time to show my idea to the world!

The game isn't playable yet, but you can read this article with some info about the game!

#excalinine

In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

He's all of him

One last thing before bed!

Finally decided to give a try to procreate's animation tool (NOT procreate dreams, the og procreate). I might start doing some small loops to practice while I'm not doing uni assignements.

Look at him... Not a single thought.

Tomias, the cop cat

It's been a while since I drew this OC

He has a badge now! He's now a certified time police.

I have plans to remake the animated pilot for 2026! And maybe make more episodes after that!

I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)

There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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