

Next up
What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)
90's localization be like:
Excalinine info
This is my dream game! I've been planning my ideas for this since early pandemic, and it's now time to show my idea to the world!
The game isn't playable yet, but you can read this article with some info about the game!
ENA is searching for THE BOSS!
Coolest game I ever played! Already finished it 3 times and kept finding new stuff!
(Most difficult character I ever drew, it was hard to get those damn polygons right!!!)
#ScreenshotSaturday A bunch of progress today!
Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)
Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)
#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Late #Mario #fanart for #MarioDayArt!
#MarioDayPowerUp My favourite Mario power up is the propeller hat.
0 comments