





SUPER SONIC STYLE!
Had no ideias for a background lol
Those sparkles will do the job.
(Edit: Added a version with outlines drawn on it)
Next up
#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.
#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.
And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).
"The Dragon that purges the skies"
Joltober Day 30 - #Witch
#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far
"This time, there's more than an illusion to fear,"
I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)
#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 
#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.
It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

















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