Game
A Day In The Life
6 years ago

An explanation to the hotel career - Click to expand

(Poll: What feature should be explained next?)


As stated elsewhere, A Day in the Life focuses on the player commiting to a career, the first three being farmer, hotelier and store owner. Each of these careers are an excellent way to make money in the game and it will fall to the player to perform simple tasks each day to ensure they are making as much money as possible while also maintaining a good reputation in the town.

This article covers the basics of the Hotelier career;

Selecting hotelier at the start of the game will start you with a small, dirty and bare three roomed local hotel. It will fall to the player to get the building ready to open to guests. During the first week they will be introduced to a new mechanic each day, such as cleaning, repairing anything damaged and otherwise tidying the rooms. A lot of this is presented in the form of a handful of minigames. upon completion your business happiness will increase and you will see bigger rewards from guests.

Guests will show up randomly each day until every room is full and they will need to be fed in the morning and the evening, talked to and looked over while staying. When they check out the player will receive the valued rate of the room and any tips that come from doing a good job in minigames and overall business satisfaction.

Later in the game the building can be extended to include more rooms and thus, more guests will be attracted to your hotel. Staff can also be hired to maintain the business so the player does not incur any penalties should they not want to care for another business alongside the hotel, but of course the best way to earn money is to put the effort in :)

  1 vote Voting finished



1 comment

Loading...

Next up

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Character customization: How and why bother? (expand)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.