Game
Sumo Cars 2 [Discontinued]

3 years ago

An update containing huge improvements for Sumo Cars 2 has been released, go check it out and leave some feedback!

Changes in version Alpha 0.2.1 include:


GAMEPLAY CHANGES

-Added respawning system

-Added steer speed reduction at high speeds

MAP CHANGES

-Optimized lighting performance on Race map 'Umbra City'

VEHICLE CHANGES

-Fixed engine sound of car 'Oracle' not working

-Fixed broken deformation of car 'Starlight'

-Fixed rear lights being considered brake lights for car 'Serpent'

-Fixer rear lights being considered brake lights for car 'Starlight'

-Improved handling of car 'Zeal'

-Improved overall handling of all vehicles

MISCELLANEOUS CHANGES

-Fixed audio level not applying in-game

-Audio now gets muted when pausing

-Improved explosion light effect

-Disabled native resolution default

-Upgraded Unity Engine [2021.2.13f1 -> 2021.2.15f1]



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A statement regarding Sumo Cars 2's development;

Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.

Hello again!

We'd like to apologize for not communicating about the game, and what's been happening with the studio.

Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;

Thank You.

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The Alpha 0.3.3 update is here!

You can expect many improvements to visuals, expansions to the Car Upgrades System, and drastically improved overall handling, making the game much more fun.

Please share, and enjoy! :)

Full changelog in the article below;

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Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D

Oooooo, you will watch this video and do exactly what it says, oooooooo

https://www.youtube.com/watch?v=DxBvK0fFpTE

Credit goes to @MATIIll :)

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Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.

Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!