Game
A Nightmare at Chuck E Cheese's

2 years ago

ANACEC Mega Dev. Log #2


I've got some good news for you guys today.

The movement path Chuck takes is now fully operational! I don't mean the images on the cameras, since that's a simpler but more time-consuming, I mean the code for the path Chuck takes throughout the map.

Gonna lay out the basics of how he works here, because it's not really a spoiler and I feel like bragging.

-He starts in an off-camera location called the basement (The majority of characters start here)

-At his first successful movement, assuming no one's already there, he'll move to CAM-01

-Otherwise, when picking where to go, he'll chose the location closest to Cam-6B that isn't currently occupied

-He'll only move to a room he was just in as a last resort

-Certain cams have RNG as to where he'll try to go, since some cams have multiple options that are the same distance from Cam-6B

With this done, the movement for other characters (especially Helen) should be fairly straight forward, if a bit tedious to work on.

Like always, if you have any feedback or input, feel free to tell me!



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Good advice

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

Have some PNMinnie lines, on the house (voiced by me)

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

Here he comes! :)

Release Plans For ANACEC

Not for this game, but I'm gonna post this here.

It's a cast for a scrapped FNACE game of mine called FNACEC: The Final Days.

It's based off of Non-RoXo CEC, so don't expect them to appear in this game... at least not in their current form.

I'm just doing whatever this month

In case anyone wanted to hear the Hourglass voice lines, here they are