Game
Don't Zone Out

5 years ago

And so begins the process of salvaging all the non-rushed code. New project time!




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Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

The death animation for when you run out of time!

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Those damn aliens are stealing the wifi again.

Armed only with your golf gear left in the car from last Sunday, you decide to take matters into your own hands with some target practice from a vantage point on the hill.

Play here!

https://gamejolt.com/games/oh_putt_off/635954

A sneak peek of my entry for the GMTK Jam

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.