Next up
We have a main menu!
I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.
Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…
These are nodes. They're used to connect stuff together and transport resources throughout your base.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Overwhelmed is my entry to the GMTK Jam 2021, with the theme of "Joined together".
You can play/rate it here:
https://itch.io/jam/gmtk-2021/rate/1084592
Development will be resumed once I have completed my current project.










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