Game
Don't Zone Out

5 years ago

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​




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These are nodes. They're used to connect stuff together and transport resources throughout your base. 

The death animation for when you run out of time!

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Added ticks and crosses just so its clear what the objective is

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

We have a main menu!

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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

Seal Island Intro! For #ScreenshotSaturday!

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.