Game
Don't Zone Out

5 years ago

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​




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These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.

This is a generator, it converts gold into electricity. They are the source of energy for your entire operation. 

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

The death animation for when you run out of time!

Seal Island Intro! For #ScreenshotSaturday!

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

Development beyond this point has occurred after the jam has finished.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

And so begins the process of salvaging all the non-rushed code. New project time!