Next up
These are nodes. They're used to connect stuff together and transport resources throughout your base.
The death animation for when you run out of time!
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
Added ticks and crosses just so its clear what the objective is
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
We have a main menu!
I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
Seal Island Intro! For #ScreenshotSaturday!
A background!
This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.










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