Game
Don't Zone Out

5 years ago

The death animation for when you run out of time!




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Development beyond this point has occurred after the jam has finished.

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

A sneak peek of my entry for the GMTK Jam

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

And so begins the process of salvaging all the non-rushed code. New project time!

Witchspire is a survival-crafting adventure in a world brimming with magic and peril. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player. Try the Next Fest demo: https://bit.ly/WitchspireSteam

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.