Next up
Here's the final look of the new Main menu, added new buttons animations and a improved layout
The new tile pallete I've been working on, this time is animated.
A new update have just been release so is a great moment to showcase the new boss moves.
While I keep struggling to fix the collision problems, here a sample of how the new boss fight looks like.
Here's the look of the reworked menu, a few details to fix but it definitely looks better.
Hello everyone!
Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.
A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.
Lately I've been experimenting with non-linear level design, takes longer but I think it's worth the time.
Another level completed, this one themed around laser. Now I'm getting closer to ver 1.2 release. Let's keep up the pace. : )
Finished two new levels, here some screenshots :)
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