





Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!
Next up
This is so early in development, I haven't even decided on a title yet!
Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)
New progress update on BOTR 2!
The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master
New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.
Another peak at the game. I will stop these for a while after this one.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Runestones: from concept to in-game model๐ฟ
Just a Pico sprite
The whole squad is here!
Interested? Follow me!
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