3 years ago

Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!


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This is so early in development, I haven't even decided on a title yet!

https://gitlab.com/Infinity48/untitled-platformer

Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)

New progress update on BOTR 2!

The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master

New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.

Another peak at the game. I will stop these for a while after this one.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Runestones: from concept to in-game model๐Ÿ—ฟ

Just a Pico sprite

The whole squad is here!

Interested? Follow me!