4 years ago

Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!


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Another peak at the game. I will stop these for a while after this one.

New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.

Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)

New progress update on BOTR 2!

The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master

This is so early in development, I haven't even decided on a title yet!

https://gitlab.com/Infinity48/untitled-platformer

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)