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Bomb On The Run 2
5 years ago

Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)




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This is so early in development, I haven't even decided on a title yet!

https://gitlab.com/Infinity48/untitled-platformer

New progress update on BOTR 2!

The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master

Another peak at the game. I will stop these for a while after this one.

New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.

Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Family band complete!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist