Game
FNaF World XL
9 years ago

Another quick update


So it’s been a kinda slow day on my end, so how about another quick update on stuff regarding XL?

I did a bit of work on the saving mechanics. I think the system it has set up right now should work for what I need it to, so for now (at least until more save-worthy variables are added in) it’s probably safe to say it’s in good working condition and set for inclusion in the next update.

So in regards to FF:ERM, the background’s continuation is still a bit iffy. I’m not quite sure it’ll be fixed by the time I get the next update released.
Despite that, however, I did adress a different issue people might be having with the current build (that issue being that enemies do not explode when you take them out). I’ve now made it mandatory for enemies to carry at least one explosive charge on their person at all times, to fix this issue.

I also started adding sounds to their attacks… so there’s that.

That’s all I got for the game specific update.

‘Till next time!



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Got a (mostly stable) demo ready for the occasion!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

That time of year again.