Next up
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Made a big change on the first boss' stage (subject to change)
Fixing the boss in Penumbra Forest for an upcoming update
Ah, dang it! I forgot to post the updates from few days ago!
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Banzai! The final boss is now completed!
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
Forgot to show these, but just redesigned 2 more boss stages
0 comments