Next up
Ah, dang it! I forgot to post the updates from few days ago!
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
WIP of an alternative help system
Fixing the boss in Penumbra Forest for an upcoming update
Ah dangit, I forgot to update about the returning puzzle buttons from the first game here
Here's a compilation of the videos I forgot to share about it, enjoy :D
Working on the main menu took me quite a number of trial and error, but I managed to almost complete it
I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Made a big change on the first boss' stage (subject to change)
Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.
Anyway, have some moving platforms!
Forgot to show these, but just redesigned 2 more boss stages
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