I spent a short while in secret porting this game to Apple CPU architecture, now it is natively playable on Macs! (M1 or above). Currently tested on the M4 Mac Mini.
I'm posting it in what I call a "preview", as this version is still not complete. It contains small visual bugs, minor errors, and lacks features such as controller support. I'm investigating the controller support problem however the game is still perfectly playable on keyboard + mouse. I might end up adding previews for a lot of major overhauls so stay tuned! These allow you to still play it in a working state, but try out new things. However there is always the native Windows as a fallback which I believe is fully feature complete and ready for everyone to download.
Recently I've been moving outside the Windows ecosystem, so a lot of my development in the immediate future will reflect that. I'm still trying to find a way to reliably test Windows environments, but it's tricky with the way I have my development set up. I've also been experimenting with Linux and the Steam Deck. And while no Steam release is planned at the moment, I am looking into a SteamOS port, which would allow you to add Acceleroll as a non-Steam game.
I've also been brainstorming some ideas for a 3.0. Especially since this game will be coming up on it's 1 year anniversary in a few months. But I'm not fully committed to it yet.
Stay tuned!
(Also this Apple Silicon preview fixed a huge bug in the game regarding framerate dependence, some under the hood work was done to fix that)
0 comments