Next up
I needed a break from code so doing more art, made a simple 3D version of Crabby Crustacean Jr. as a merchant.
The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test
Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)
Apple Silicon (PREVIEW) Announcement and Development Update
Working on a song for the desert. Unsure if this will make it in, but I felt like making it.
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
Very weird sun design. I wanted it to not just be a yellow dot. Experimented with a couple different designs. I also wanted to keep it pixel-y. It also syncs with the main light direction.
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?














0 comments