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What's a good time system without a weather system as a companion?
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In my fish game, different species have a social factor which not only affects how many peers they need to be happy, but less social fish will follow their schools less and generally will be more apathetic towards each other.
Been working more on my dark fantasy archery prototype. I created this target class in which I can invoke any sequence of methods I want. So I made a target in a tower that lifts a magic seal on the big gate. Thoughts on an exploration archery game?
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?
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