Next up
It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.
Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.
After about a week and a half, my 3D collectathon prototype is ready for production. It's about being a 2D character in a 3D world. It takes inspiration from retro 3D platformers (Mario 64, Banjo Kazooie) and Paper Mario with lots of stuff to collect!
Apple Silicon (PREVIEW) Announcement and Development Update
Made this oasis, let's see if you can figure out the secret. (Sorry about poor quality, OBS is having trouble on my Mac). I might throw in some slimes here, but that will come later.
Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.
New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
I've begun greyboxing the hub. I typically don't do greyboxing but it makes sense here. I've put some thoughts on where I want the game to go below:













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