Game
Acceleroll

2 years ago

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).




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It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Working on my 2d art skills, threw together this simple top down demo. I have a vague idea for a game I want to prototype. It's setup in a way where I can easily swap the sprites of each body part, good for armor, hats, etc.

Godot learning begins.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Progress. It looks a bit less crappy now.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Ranged and melee combat. Lots of parameters to tweak for different weapons. Eventually I might move it into a big data structure if I end up continuing this.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...