Game
Acceleroll

2 years ago

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).




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Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Cool death screen that took me too long. Still not perfect but whatever.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Apple Silicon (PREVIEW) Announcement and Development Update

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

I updated my lava shader to include some rocky bits using voronoi noise.