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Apple Silicon (PREVIEW) Announcement and Development Update
Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.
Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?
I added a new enemy, and in the dark they are terrifying. Now inside the pyramid you can be hunted down by these skulls. Of course I added a bit of an intro in the oasis.
Nevermind the desert level is not done, I thought of more ideas. Now there's kickable physics objects. They need to be oversized due to the player controller, which I feel like adds to the charm.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.














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