General Progress as of 4/4/2025
A tricky minigame engine was just finished. Here's a teaser video of its gameplay.
Most of the recent work involved room creation, design and a lot of cutscenes and dialogue for one of the important subareas in Snowdin.
I realised that I've shown this tileset off in Bluesky, but not here, so here's a screenshot of some of the new tiles.

I've also experimented a lot with OST tracks, but unfortunately, they're both spoilery and I'd like to refine them further, so I can't show them for now. One of the new motifs is in the video teaser, so there's that.
Next Milestone
I'm aiming to get a private playtest out for the halfway point of the game. This doesn't mean that the game is near 50% complete, as it is currently not polished or bug tested - the test is mostly to make sure that the narrative points work well and to ensure that gameplay problems get identified soon.
If things go exceedingly well, this test will happen by May and I will reach out for a very small group of testers. If things go as expected, this will probably happen in mid July or later to account for my last school term.
Unless I procrastinate (on school), then maybe it will release during my school term, we'll see.
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