Game
Unity API
12 years ago

[Archive] What's next? (bis)


Earlier this month, I posted about the future of the Unity API and I was really surprise to only get few comments. Indeed, every little update usually gets a dozen comments. I wondered if you were actually happy with the current implementation (i.e. thought there were no need to update the API) or you were all busy developing awesome games, until I realized that the article had only been viewed 25 times (when api update articles usually get around 200 views).

Obviously something went wrong and the article didn’t make it to you guys. This is why I’m posting the same article again. I’m really sorry if you’ve read the previous article (just ignore this one then). I don’t want to spam you but your opinion on the future of the API would be greatly appreciated.

Original article:

Beside that annoying “Some objects were not cleaned up when closing the scene” error, I believe the Unity API is in good shape. However it does not mean we can’t make them better. I would like to share my ideas and know what you think about them but also ear your ideas and what really made it painful while using the current API.

How I see the future of the API:

  • JS ready, i.e. no need to move folders and scripts around for JS users.

  • Easier configuration, i.e. no init step via code but a ‘setup’ window in the editor.

  • Unification of the API and the Helper, e.g. there would be no need to call unlock trophy and then show notification, it will be the same call (of course, it will be possible to turn notifications off).

  • Use of actions instead of delegates. It is easier to deal with in JS (JS does not handle C# delegates really well) and you do not need to remember to deregister your delegate.

  • Demo scenes!

  • Sync of cloud and local state of achievements, i.e. retrieving achievements stats (achieved or not achieved) and images.

  • Automatic session ping.

  • Unit Testing! This should be transparent on your side but would help me to verify that I didn’t break anything before pushing a new version live.

I probably forgot a lot of things but I want everybody to start to talk about it so it does not really matter.

Any ideas/wishes?



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