2 years ago

Art dump time!

Here's some artwork I made last week. They're all artworks for my dream game #Excalinine.

(These where originally uploaded to Newgrounds. One of them got frontpaged in there aswell)

All art made in "Sony Sketch"




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Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

ok i FINALLY finished dropsane teto

i think i still got it

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

Remake these two sillies :3

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.