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#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.
It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).
#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.
#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)
DRAGΓO!
Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.
Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw
Testing out a new move! This move is for all characters
#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.
And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).













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